Posts by [DE]Marcus

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(SWITCH) Veilbreaker: Revenant Prime: Hotfix #13 

Fixes: 
  • Fixed Archon Hunts being scheduled to end 1 day too early. 
  • Made numerous fixes towards AI navigation pathing through both Orb Valls and Narmerized Orb Vallis. 
    • This fixes scenarios where AI wouldn’t be moving and objectives not being properly placed such as the one below.
  • Fixed Capture Containers spawning in very odd and often unreachable areas during the Defend and Capture Containers objective in Orb Vallis Bounties. 
    • Notably in the tunnel near Central Maintenance and while playing through Narmer missions.
  • Fixed Dargyn Pilots always dying when their Dargyn is destroyed.
    • This resulted in an inability to acheive certain Riven Challenges of “Kill X Dargyn pilots before they hit the ground”. Dargyn Pilots will now take some damage when the Dargyn is destroyed but will ultimately survive and plummet to their demise, thus offering you a window to achieve said Riven Ch...
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Archon Hunt Fixes: 

  • Fixed Narmer enemies being hostile towards the door scanners in the Corpus Gas City tileset while playing through Archon Nira’s hunt. 

Changes:

  • Changed Chroma’s Toxin Elemental Ward Holster Speed increase to a Damage Buff on weapon swap. 
  • Changed Gauss’ Redline Holster Speed increase to a Cast Speed increase. 
    • With the overall buff to holster speed in Update 32, the above abilities have had their holster speed attributes replaced similarly to how the Mods were adjusted.
    • We’ll be updating the Ability descriptions in a later Hotfix/Update.  
  • Landing Craft Blueprints are no longer tradeable. 
    • Blueprints are available in the in-game Market for purchase with Credits, so there was no need for them to be tradable. 

Optimizations: 

  • Optimized activation of chat tabs that have had a lot of messages queued up. 

Fixes:

  • Fixed Mag's Passive (items within 8m gravitate towards Mag) rev...
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Changes:

  • Swapped the unintentional duplicate Lith H5 Relic in the Void drop tables with a Lith P6.

Fixes:

  • Fixed prompt to expand Dojo Legend missing the D-pad icon for controllers.
  • Fixed opening the Arsenal Focus screen in a Relay resulting in the minimap breaking.
  • Fixed the drop down sorting function missing from some vendors in the Necralisk.
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(SWITCH) Veilbreaker: Revenant Prime: Hotfix #10 

Fixes: 

  • Fixed incorrect Ducat selling prices for the following: 
    • Revenant Prime Chassis (and Blueprint)
      • Was 65, corrected to 15 
    • Revenant Prime Systems (and Blueprint) 
      • Was 15, corrected to 45 
    • Phantasma Prime Blueprint 
      • Was 15, corrected 45
    • Phantasma Prime Barrel 
      • Was 15, corrected to 100
    • Phantasma Prime Stock
      • Was 15, corrected to 100
    • Tatsu Prime Blueprint 
      • Was 45, corrected to 15
    • Tatsu Prime Handle
      • Was 15, corrected to 100
  • Fixed the prompt to expand the Dojo Legend using the Railjack input context. 
  • Fixed a rare case of never ending loading tunnel when join-in-progress in Railjack missions. 
  • Fixed the Vetala Prime Armor being overly rotated across multiple Warframes and skins (n...
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(SWITCH) Veilbreaker: Revenant Prime: Hotfix #9 

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REVENANT PRIME ACCESS 
Wield the essence of the Eidolon with Revenant Prime Access! 

Get instant access to the latest Prime Warframe with Revenant Prime Access. Add Revenant Prime along with his signature Prime Weapons Tatsu Prime and Phantasma Prime, and exclusive Prime Accessories along with Resource and Affinity Boosters to your Arsenal. 

REVENANT PRIME
The lost one rises. Wield the essence of the Eidolon as you wield Revenant Prime’s power.

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TATSU PRIME
Tatsu Prime glows with spectral splendor. It grows more powerful with each enemy’s demise, especially when wielded by Revenant.

PHANTASMA PRIME
Phantasma Prime is burnished with deadly force. In Revenant’s hands, it has increased magazine capacity. The might of its irradiated plasma is reminiscent of the fearsome Eidolon.

Exclusive Revenant Prime Glyphs
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Revenant Prime Accessories feature: 

  • Aurimus Prime Syandana
  • Vetala Prime Arm...
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(SWITCH) Veilbreaker: Hotfix #8

Hello Tenno! We are back hotfixing today to address some priority invite bugs and to solve the recent ‘Break Narmer’ reset time confusion as announced in our ‘Recent 'Break Narmer' Reset Clarification & Upcoming Fix’ PSA. With that, we’ll see you tomorrow at 2 PM ET for Devstream #164! 

‘Break Narmer’ Reset Fix: 

Players who completed last week’s ‘Break Narmer’ mission after Sunday, September 25th at 8 pm ET did not see the next ‘Break Narmer’ mission in Kahl’s Garrison yesterday - even though they had completed the previous mission prior to when we said the reset would occur (yesterday at 12 pm ET). 

So we have updated the affected accounts’ mission status for those who completed last week’s ‘Break Narmer’ mission between the times mentioned above. Additionally, our fix affects everyone who beat the ‘Junk Run’ mission up until the time this Hotfix launched! Originally the cut-off was Wednesday at 12 pm ET, so it turns out the late...

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(SWITCH) Veilbreaker: Hotfix #7

Hello Tenno! We are back with a Hotfix that has some general changes and fixes.This Hotfix also paves the way with behind-the-scenes content to come in a near Update. Tune into Devstream #164 this Friday for more information on that. Also, with Week 3 of the Archon Hunts concluding with Archon Nira, the review of Archon fights marches on. With data from all three fights in hand, we are better equipped to approach the topic of damage attenuation (also commonly known as ‘Damage Pillows’). As announced in our Veilbreaker: Launch & Hot Topics Week 2 post, a continuation of our conversations around damage attenuation in Archon Hunts is also planned for Devstream #164. So be sure to tune in to learn more about our approach and plans to address it! 

Also worth noting that this hotfix will download as an update - the total download size on Nintendo Switch is ~ 1.31GB. The reason for this larger size is due to a fix that addressed an issue with Emblems ...

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(SWITCH) Veilbreaker: Hotfix #6

Break Narmer Changes & Fixes:

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!

Fixes: 

  • Fixed cases of overlapping text i...
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(PLAYSTATION) Veilbreaker: Hotfix #6

Break Narmer Changes & Fixes:

  • Capped the number of visible allies in Kahl’s HUD to 6. 
  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before thi...
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(SWITCH) Veilbreaker: Hotfix #5

Break Narmer Mission Changes & Fixes: 
  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability. 
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation. 
  • Added Sound FX when Kahl transports his Brothers to the Railjack. 
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset. 
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage. 
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission. 
  • Fixed Kahl’s ship appearing completely black in the intro/outro mission cinematics. 
  • Fixed a hole in the map i...
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8 minutes ago, (NSW)fonglis said:

The only important part

This hotfix was worth

This isn't fixed yet unfortunately! 

Quote

Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live: 

  • Fixed Operator Energy colors not applying to Operator cosmetics and abilities. 
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(SWITCH) Veilbreaker: Hotfix #4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes: 

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 
    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 
  • Updated some of Chipper’s dialogue for clarity. 
  • Updated sound FX for laser traps and doors. 
  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 
  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 
  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 
  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 
  • ...
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(XBOX) Veilbreaker: Hotfix #4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 
    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 
  • Updated some of Chipper’s dialogue for clarity. 
  • Updated sound FX for laser traps and doors. 
  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 
  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 
  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 
  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 
  • ...
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Veilbreaker: Hotfix #3

This Hotfix brings the weekly gameplay addition to Kahl’s Garrison we detailed in Update 32. Get to breaking Veils with the new Kahl ‘Break Narmer’ missions, which will unlock access to Chipper’s shop for the new Archon Mods, Styanax Blueprints, Weapon Blueprints from Update 32, and more! Prime Resurgence has also permanently returned to Warframe - gain access to Prime Warframes, Weapons, Accessories, and more.

We are also continuing to read and evaluate your feedback on Archon Hunts. Please continue to share your feedback on that and more in our dedicated Veilbreaker: Update 32 subforum.
 

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PRIME RESURGENCE HAS RETURNED! 

Prime Resurgence returns once again, this time to stay! Reinforce your Arsenal with the greatest creations of the Orokin Empire with the help of Varzia Dax. 

The Prime Vault has closed for good. In its place comes the new and improved Prime Resurgence. After listening to your feedback, we saw a clear opportunity ...

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5 hours ago, Gordianknott said:

No Stynax for me yet either. I'm not complaining, simply informing.

Our Script went down at some point last night, we're working on getting it back up and running as soon as we can! Hang tight, thanks for your patience. 

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2 minutes ago, Poddop said:

Yeah, haven't gotten it either. Do we need to keep trying, or anyone that has logged in will receive the frame?

Don't worry about trying harder! The fix will retroactively apply to anyone who logged in during the time when the inbox wasn't going through. Anyone that's logged in during that time will receive Styanax - if you're having any issues once the Script has been updated please let us know! 

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1 hour ago, (PSN)ribellu2b said:

Styanax got lost on the way ? left my game on for 10h still nothing

There seems to be an issue with the Styanax Script not giving Styanax - we are working on a fix ASAP

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9 hours ago, (NSW)JAKETENNO said:

I didn't know about the "styanax" code that was only active for 48 hours after the last devstream. 

Is the "Styanax Community Display" the same thing that one gave? 

Yes! It's the same Display.